UX Your Staff Training

UX Your Staff Training

The more I learn about UX (User Experience) research, the more I love it and feel the pull to change careers. This got me thinking; I can apply UX principles to training and instructional design and enjoy the best of both worlds.  UX Defined  If UX research is new to you, it is the systematic study of target users and their needs to add realistic parameters to design processes. UX researchers center the user’s experience early on in the design process, and researchers use various methods to uncover problems and design opportunities. Good UX research is done by carefully selecting the best methods to obtain the necessary information you need to collect from possible users of your product. UX research categorizes these research design methods in two ways: attitudinal, you listen to what users say—e.g., in interviews, and behavioral – you see what users do through observational studies. Data can be collected both quantitatively and qualitatively. It is also most effective when...
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Happier Hour and The Power of Fun

Happier Hour and The Power of Fun

Recently I read two books that had interesting points of intersection. The first was The Power of Fun by Catherine Price, and the second was Happier Hour by Cassie Holmes. On a fundamental level, both books look at how you spend your time. Both books are working to present a new way of thinking about time management and “productivity.” Neither are explicitly business books, but we can learn a lot from applying these individualized approaches to staff training, development, and retention. With “quiet quitting” being a hot business topic, I think leaders could gain much insight from these two books.  Employees are looking for a work culture where they feel valued and respected. Most would argue that adequate compensation for their work is the most important thing. Still, another important factor is whether or not a place of work supports healthy boundaries and the ability to care for both your physical and mental health. I hope you will consider reading these...
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A Metaverse of Possibility

A Metaverse of Possibility

As instructional designers, we often aim to create more engaging and immersive ways for our participants to learn new information and skills. As digital learning has increased, so have the options for those looking to utilize its power. Virtual reality and the metaverse are new emerging technology that breaks the walls of the traditional training classroom is virtual reality and the metaverse. If you want to understand the metaverse, it is helpful to think of the current internet we use as a solo 2D experience built on video and flat web pages. In comparison, ‘The Metaverse’ is the marketing term used for the evolution of the internet into a shared 3D social experience in virtual worlds. Learning is a social experience; therefore, the potential of this new medium to unlock unprecedented learner engagement and speed of content acquisition is very exciting.  What’s the difference between ‘virtual reality (VR)’ and the metaverse?  Virtual Reality (VR) is the term used to describe a three-dimensional,...
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